
(It would be important to be able to take a plane off automatic again if I needed the resource, I think - but even so, that would take the game play up yet a further level as the challenge became designing a set flight pattern that performed with optimum efficiency, and knowing how to tweak it at times of the year when traffic patterns changed.)Ĭons: there are times when this just doesn't feel ready for prime-time.


I've now played through career mode and part of Free Play, and I'm wishing for a way to set some planes on automatic routes, so they'd just go on flying some core formations while I fine-tuned the passenger handling on the more unusual routes. In fact, I'd love to see it go further in that direction. This is something I have complained in the past that more time management games should consider. One the one hand, I really like that it progresses from a time-management/tactics game towards a tycoon/strategy game as you play and the problems become more complex.

Some strong pros and cons on this game, I have to say.
